Spot the bad guy?
23 May, 2005
As it suited his purposes, the mighty Lord Recluse himself allowed some of the minions of Gamespot a glimpse of City of Villains at the recent Electronic Entertainment Expo. They were, of course, suitably impressed when he explained some of his goals:
According to NCSoft designer (and Dungeons & Dragons emeritus) Dave “Zeb” Cook, the studio has four primary goals for the game: to make players feel like bonafide villains; to encourage players to engage in generalized player-versus-player battles; to engage supergroups with all-new base-building gameplay; and to add new graphical features, like light blooming and enhanced particle effects.
If you wish to be ready for what is to come, you should read the full article.
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