PvP - Siren’s Call
Randall the Cunning wasn’t a very good pirate. He’d been driven off and repelled at sea over a dozen times, and had never taken a good prize in his decade-long career in and around the Rogue Isles. But he was clever. And mean. When the French cracked down on the pirates of the isles, Randall headed inland. On the north-eastern shores of what would later become Paragon City, the pirate found a small village called Fossburg. Randall hid his ship and pretended to be a captain of the “Colonial Coastal Defenses.” His men were his crew, and the “Captain” said he’d been sent to erect a lighthouse along Fossburg’s dangerous shoals. The locals shrugged, put their backs into it, and created a lighthouse exactly where Randall told them to.
Randall had been trained as an engineer and did in fact know what he was doing. But the lighthouse wasn’t designed to steer ships clear of the rocks - it was designed to lure them onto it from the larger cities across the bay.
After many a terrible wreck, the villagers finally caught on to the ruse. Randall’s crew was captured and hung. Randall himself escaped, along with most of his treasure, and was never seen again.
Fossburg was ever after called Siren’s Call, after the sirens of Greek myth that lured ships to their doom. Its name was officially changed when the area was incorporated into Paragon City decades later.
Sunburst and the Aeon Bomb
Nearly a year ago, the War Walls in the north-eastern corner of the Siren’s Call were demolished by a massive blast. A relatively new hero known as Sunburst chased a small-time crook out to the docks. The crook stole a small boat and Sunburst pursued. The hero often had trouble controlling his incredible powers, and according to witnesses on the Gazdul oil rig, literally went supernova and exploded while trying to stop the thief’s boat.
A tragedy to be sure, but far worse was that Sunburst had destroyed the War Walls of Siren’s Call.
Since then, villains from the Rogue Isles have been trickling in. There are far worse dangers confronting the good people of Paragon right now however, so repairing the War Walls has been given low priority. Or perhaps, as some in the press have theorised, it is all a clever trap to lure in the worst of Lord Recluse’s minions.
Gameplay
Siren’s Call is all about taking the fight to your opponent! If you’re playing a villain, you’ll succeed by smashing Longbow and player heroes wherever you can find them. If you’re a hero, you must stop the infiltration of Arachnos and hordes of player villains looking to exploit the hole in the War Walls.
Look for “Hotspots” that move about Siren’s Call. This is where a fight between agents of Arachnos and Longbow is currently raging. Defeat your opponents and you’ll help your side, as well as earning “Bounty Points” for yourself.
In addition, your initial contact will give you the name of a player opponent to track down. Find this individual and defeat him or her, and you’ll gain a substantial Bounty award.
Bounty Points can be turned in to your initial contact to buy various different awards, such as Inspirations and temporary powers!
Stores: If your side is winning, you’ll find stores where you can purchase special powers that can dramatically improve your chances of defeating your foes. Get behind and your opponents have this advantage instead!
Fleeing Foes: If your target leaves the zone, visit your initial contact to get a new one. Note that your foe won’t know he’s been targeted, and you won’t know if someone has a contract with your name on it either!
MiniMap Mayhem: Your assigned target will show up on your mini-map, but it only updates periodically. You can use it to home in on your foe, but you’ll need to look around once you get there. If you think you’re being hunted, make sure you don’t stay in the same place for long!










