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Powers

Mastermind - Primary Powers

Robotics

Pulse Rifle Blast

This Pulse Rifle can fire a long range laser pulse. Deals moderate Smashing/Energy damage.

Damage: Moderate, Recharge: Fast

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeKnockBack Distance

Battle Drones

Constuct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge: Very Long

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack Distance

Pulse Rifle Burst

This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.

Damage: Moderate, Recharge: fast

Available at level: 2

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeKnockBack Distance

Equip Robot

Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to one Robot Henchman. The powers gained are unique and depndant upon the target Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip any given Robot Henchman once.

Recharge: Medium

Available at level: 6

Recharge ReductionReduce Endurance CostIncrease Range

Photon Grenade

Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area.

Damage: Moderate, Recharge: Slow

Available at level: 8

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeDisorient Duration

Protector Bots

You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge: Very Long

Available at level: 12

AccuracyDamageReduce Endurance CostRecharge ReductionKnockBack DistanceDefense BuffHealDisorient Duration

Repair

you can release a small swarm of nanites that can Repair one Robot Henchmen to full health and restores some of its Endurance. This power only works on your Robot Henchmen.

Recharge: Slow

Available at level: 18

Reduce Endurance CostIncrease RangeRecharge ReductionEndurance Modification

Assault Bot

Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.

Recharge: Very Long

Available at level: 26

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack DistanceDisorient Duration

Upgrade Robot

Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to one Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependant upon the target Robot Henchmen that is Upgraded. This power only works on your Robot Henchman and you can only Upgrade any given Robot Henchman once.

Recharge: Medium

Available at level: 32

Recharge ReductionReduce Endurance CostIncrease Range
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff