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Powers

Mastermind - Primary Powers

Ninjas

Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage: Minor, Recharge: Fast

Available at level: 1

AccuracyDamageReduce Endurance CostIncrease RangeRecharge Reduction

Call Genin

Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills, however, they can be trained in more advanced techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge: Very Long

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack DistanceDisorient DurationDefense BuffJumpRun Speed

Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage: High, Recharger: Moderate

Available at level: 2

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease Range

Train Ninjas

Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependant upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.

Recharge: Medium

Available at level: 6

Recharge ReductionReduce Endurance CostIncrease Range

Fistful of Arrows

Fistful of Arrows

You fire a fistful of arrows at foes in a cone in front of you. Good at close range.

Damage: Moderate, Recharge: Moderate

Available at level: 8

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease Range

Call Jounin

You can summon one to two highly skilled Jounin Ninja (depending on your level).  Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time.  If you attempt to summon more Jounin, you can only replace the ones you have lost in battle.  If you already have two, the power will fail.

Recharge: Very Long

Available at level: 12

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack DistanceDisorient DurationDefense BuffJumpRun SpeedDefense DeBuffSlow DurationTo Hit DeBuffConfusion DurationSleep Duration

Smoke Flash

You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealth and Hidden for about 10 seconds, enabling him to perform Critical hits with his next few attacks. You can only use this power on a Ninja Henchman.

Recharge: Slow

Available at level: 18

Recharge ReductionReduce Endurance CostIncrease Range

Oni

Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.

Recharge: Very Long

Available at level: 26

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack DistanceDisorient DurationDamage Resistance

Kuji In Zen

Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependant upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.

Recharge: Medium

Available at level: 32

Recharge ReductionReduce Endurance CostIncrease Range
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff