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Powers

Mastermind - Primary Powers

Necromancy

Dark Blast

A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's Accuracy.

Damage: Moderate, Recharge: Fast

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeTo Hit DeBuff

Zombie Horde

Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid.  They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time.  If you attempt to summon more Zombies, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.

Recharge: Very Long

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostTo Hit DeBuffHeal

Gloom

Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time.

Damage: High (DoT) Recharge: Moderate

Available at level: 2

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeTo Hit DeBuff

Enchant Undead

Enchant Undead will permanently bestow new powers and abilities to one Undead Henchman. The powers gained are unique and dependent upon the target Undead Henchman that is Enchanted. Enchant Undead only works on your Undead Henchmen and you can only Enchant any given Undead Henchman once.

Recharge: Medium

Available at level: 6

Recharge ReductionReduce Endurance CostIncrease Range

Life Drain

You can tap the power of the Netherworld to steal some life from a target foe and reduce his Accuracy. Some of that stolen life is transferred to you in the form of Hit Points.

Damage: Moderate, Recharge: Slow

Available at level: 8

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeTo Hit DeBuffHeal

Grave Knight

You can summon one or two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge: Very Long

Available at level: 12

AccuracyDamageRecharge ReductionReduce Endurance CostDefense DeBuffKnockBack DistanceTo Hit DeBuffHeal

Soul Extraction

You can extract the soul of one of your defeated Undead Henchmen and summon its spectral essense to do your bidding. The power of the soul is dependent upon the type of undead Henchman you extract it from, however, it will always be one level lower than you. Unlike your other Henchman, the extracted Soul is only loosely bound to your control and will eventually move on to the next world. The Soul cannot gain new powers with Enchanted Undead or Dark Empowerment.

Recharge: Very Long

Available at level: 18

AccuracyDamageIncrease RangeRecharge ReductionReduce Endurance CostHold DurationTo Hit DeBuffHeal

Lich

Summons a dark and powerful Lich. The lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have 1 lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Recharge: Very Long

Available at level: 26

AccuracyDamageRecharge ReductionReduce Endurance CostDefense DeBuffKnockBack DistanceTo Hit DeBuffImmobilize DurationHealDisorient DurationFear DurationHold Duration

Dark Empowerment

Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one Undead Henchman. The Empowered Undead will gain new abilities and powers. The powers gained are unique and dependant on the target Undead Henchman that is Empowered. Dark Empowerment only works on your Undead Henchman and you can only Empower any given Undead Henchman once.

Recharge: Medium

Available at level: 32

Recharge ReductionReduce Endurance CostIncrease Range
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff