PlayNC
  • UK and European English Site
  • French Site
  • German Site
  • North American Site
Defiant: UP Zukunft: UP Vigilance: UP Union: UP

Powers

Dominator - Primary Powers

Plant Control

Entangle

Immobilizes your target by Entangling their feet in a twisted msas of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immboilize flying targets, if they are near the ground when attacked.

Damage: Moderate (DoT), Recharge: Fast

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeImmobilize Duration

Strangler

Strangler

Holds a distant foe by Strangling him with massive root-like vines. the target is held helpless, while he is slowly crushed by the vines.

Damage: Moderate, Recharge: Moderate

Available at level: 1

AccuracyRecharge ReductionReduce Endurance CostIncrease RangeHold DurationDamage

Roots

Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked.

Damage: Moderate (DoT), Recharge: Fast

Available at level: 2

AccuracyDamageRecharge ReductionReduce Endurance CostIncrease RangeImmobilize Duration

Spore Burst

You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.

Recharge: Slow

Available at level: 6

AccuracyRecharge ReductionReduce Endurance CostIncrease RangeSleep Duration

Seeds of Confusion

You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. foes that come into contact with these seeds become violentlyconfused and will turn their back on each other, ignoring you and all your allies. You wiill not receive any Experience Points for foes defeated entirely by Confused enemies.

Recharge: Very Long

Available at level: 8

AccuracyRecharge ReductionReduce Endurance CostIncrease RangeConfusion Duration

Spirit Tree

You can tap into the elusive and powerful energy of the World Tree and extract a Spirit Tree at a targeted location. The Spirit Tree is immobile, but possesses incredible regenerative powers. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Spirit Tree.

Recharge: Very Long

Available at level: 12

Recharge ReductionReduce Endurance CostIncrease RangeHeal

Vines

Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.

Recharge: Very Long

Available at level: 18

AccuracyRecharge ReductionReduce Endurance CostIncrease RangeHold Duration

Carrion Creepers

Carrion Creepers

You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe.

Recharge: Very Long

Available at level: 26

Recharge ReductionReduce Endurance CostIncrease RangeDamageAccuracyKnockBack DistanceSlow DurationImmobilize Duration

Fly Trap

Fly Trap

You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant east has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous thorns and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like new teammate.

Recharge: Very Long

Available at level: 32

Recharge ReductionReduce Endurance CostIncrease RangeDamageAccuracyImmobilize DurationDefense DeBuff
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff