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Powers

Dominator - Primary Powers

Fire Control

Ring of Fire

Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.

Damage: Moderate(DoT), Recharge: Fast

Available at level: 1

Reduce Endurance CostImmobilize DurationRecharge ReductionIncrease RangeAccuracyDamage

Char

Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage: Moderate(DoT), Recharge: Moderate

Available at level: 1

Reduce Endurance CostImmobilize DurationRecharge ReductionIncrease RangeAccuracyDamage

Fire Cages

Fire Cages

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

Damage: Minor(DoT), Recharge: Moderate

Available at level: 2

Reduce Endurance CostImmobilize DurationRecharge ReductionIncrease RangeAccuracyDamage

Smoke

Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Recharge: Slow

Available at level: 6

Reduce Endurance CostRecharge ReductionTo Hit DeBuff

Hot Feet

Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage: Minor(DoT), Recharge: Slow

Available at level: 8

Reduce Endurance CostRecharge ReductionSlow DurationDamage

Flashfire

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

Damage: Minor(DoT), Recharge: Slow

Available at level: 12

Reduce Endurance CostDisorient DurationRecharge ReductionIncrease RangeAccuracyDamage

Cinders

Incapacitates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.

Recharge: Very Long

Available at level: 18

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracyHold Duration

Bonfire

You can create a Bonfire that knocks back and burns any foes who try to pass through it.

Recharge: Long

Available at level: 26

Reduce Endurance CostRecharge ReductionIncrease RangeKnockBack DistanceDamage

Fire Imps

Fire Imps

You can craft 2 to 5 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps will fight by your side for quite a while and can be healed and buffed like any teammate.

Recharge: Very Long

Available at level: 32

Reduce Endurance CostRecharge ReductionIncrease RangeAccuracyDamage
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff