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Powers

Brute - Primary Powers

Super Strength

Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

Damage: Minor, Recharge: Very Fast

Available at level: 1

AccuracyDamageReduce Endurance CostDisorient DurationRecharge ReductionTaunt Duration

Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.

Damage: Moderate, Recharge: Fast

Available at level: 1

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack DistanceTaunt Duration

Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponent back.

Damage: Heavy, Recharge: Moderate

Available at level: 2

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack DistanceTaunt Duration

Hand Clap

You can clap your hands together with such force that you create a deafening shockwave. This shockwave can knock down nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.

Recharge: Slow

Available at level: 6

AccuracyRecharge ReductionReduce Endurance CostDisorient DurationKnockBack DistanceTaunt Duration

Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does little real damage, but has a great chance of Disorienting your target.

Damage: Moderate, Recharge: Slow

Available at level: 8

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack DistanceHold DurationTaunt Duration

Taunt

Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.

Recharge: Fast

Available at level: 12

Increase RangeTaunt DurationRecharge Reduction

Rage

An unconscious Rage comes over you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while.

Recharge: Very Long

Available at level: 18

Reduce Endurance CostRecharge ReductionTo Hit Buff

Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

Damage: Heavy, Recharge: Moderate

Available at level: 26

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack DistanceIncrease RangeTaunt Duration

Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Damage: Heavy, Recharge: Slow

Available at level: 32

AccuracyDamageRecharge ReductionReduce Endurance CostKnockBack DistanceTaunt Duration
Enhancement Key
  • Accuracy

    Accuracy

    increases the Accuracy of an attack power


  • Confusion Duration

    Confusion Duration

    increases the duration of a Confuse power


  • Damage

    Damage

    increases the damage of an attack power


  • Damage

    Damage Resistance

    increases the Damage Resistance of a power


  • Defence buff

    Defence Buff

    increases the effectiveness of a Defence buff


  • Defense DeBuff

    Defence DeBuff

    increases the effectiveness of a Defence debuff


  • Endurance Modification

    Endurance Modification

    increases the Endurance Modification ability of a power.


  • Fear Duration

    Fear Duration

    increases the duration of a Fear power


  • Flight Speed

    Flight Speed

    increases the speed of a Flight power


  • Heal

    Heal

    increases the effectiveness of a Healing power


  • Hold Duration

    Hold Duration

    increases the duration of a Hold power


  • immobilize_duration_icon.png

    Immobilize Duration

    increases the duration of an Immob. power


  • Intangibility Duration

    Intangibility Duration

    increases the duration of an Intang. power


  • Decrease Interrupt Time

    Decrease Interrupt Time

    decreases the activation time of a power


  • Jump

    Jump

    increases the height and distance of jumps with a jumping power


  • KnockBack Distance

    KnockBack Distance

    increases the Knockback distance for a power


  • Increase Range

    Increase Range

    increases the range of a ranged power


  • Recharge Reduction

    Recharge Reduction

    decreases a power’s recharge time


  • Reduce Endurance Cost

    Reduce Endurance Cost

    decreases the Endurance cost of a power


  • Run Speed

    Run Speed

    increases the speed of a Run power


  • Sleep Duration

    Sleep Duration

    increases the duration of a Sleep power


  • Slow Duration

    Slow Duration

    increases the effectiveness of a Slow power


  • Disorient Duration

    Disorient Duration

    increases the duration of a Disorient power


  • Taunt Duration

    Taunt Duration

    increases the time a Taunted foe will stay on you


  • To Hit Buff

    To Hit Buff

    increases the effectiveness of an Accuracy buff


  • To Hit DeBuff

    To Hit DeBuff

    increases the effectiveness of an Accuracy debuff