25 January, 2007
Combined (CoH and CoV)
Base Rent
- Base Rent is now calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also cost more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due.
- Existing supergroups will see this change take place immediately, but it is not retroactive. No supergroups will be receiving refunds for rent already paid.
- The new rents are as follows:
- Tiny Hidden Spot (8x8) - 0
- Small Hidden Spot (8x12) - 20,000
- Hidden Spot (12x12) - 43,000
- Small Secret Location (12x16) - 65,000
- Secret Location (16x16) - 105,000
- Large Secret Location (16x20) - 145,000
- Small Hidden Complex (20x20) - 200,000
- Hidden Complex (20x24) - 280,000
- Large Hidden Complex (24x24) - 350,000
- Massive Hidden Complex (24x28) - 610,000
- Small Secure Location (12x16) - 200,000
- Secure Location (16x16) - 420,000
- Large Secure Location (16x20) - 750,000
- Small Secure Complex (20x20) - 1,300,000
- Secure Complex (20x24) - 2,100,000
- Large Secure Complex (24x24) - 3,200,000
- Massive Secure Complex (24x28) - 5,000,000
Powers
- All Taunt power animations have been slightly adjusted. They will now all ‘root’ the player for the same amount of time and take the same amount of time to ‘hit’ a target. The timing was normalized around Dark Melee’s taunt, which was the quickest activating version, so this equates to a minor buff for most versions of taunt and provoke.
- Gauntlet and related power effects should now work properly on all ranks of targets. Underlings, Minions, Lieutenants, Bosses and Elite Bosses should have Gauntlet effects work normally. For Archvillains, Heroes and Giant Monsters, Gauntlet effects require a harder to hit check in order to effect the target.
- Many power animations were changed so that they do not play faster or slower based on the size of the character.
- All toggle activation animations have been normalized to fit the following rules:
- Any toggle that only affects yourself should not cause you to be rooted while activating.
- Any toggle that affects yourself and/or allies should not root you while activating. Leadership, Shadow Fall, Dispersion Bubble, etc.
- Any toggle that affects yourself and debuffs or damages enemies should root you while it activates.
- Any toggle that only affects enemy mobs should root you while it activates. (Blazing Aura, Icicles, etc).
- All ‘Tier 9’ powers will root the player while activating. This includes Granite Armor.
- The activation time is consistent for all at 1.5 seconds. This generally results in a shorter rooted animation for most powers.
- Stone Armor/Earth’s Embrace will no longer root the player while activating.
- Super Reflexes/Practiced Brawler will no longer root the player while activating.
- Regeneration/Instant Healing will no longer root the player while activating.
- Radiation Emission/Accelerate Metabolism will no longer root the player while activating.
- The Golden Rings and Renewal of Light Temporary Powers now have their durations measured in real time days, not /played days.
- Stone Armor/Earth’s Embrace - Changed effects so that the dirt, stones, and rock portion will only play on the ground.
- Fixed a bug in Tanker and Brute Super Strength/Rage that would allow players to bypass the Endurance ‘crash’ at the end of the power’s duration.
- Animate Stone pet’s Stone Mallet and Hurl Boulder powers now do Knockdown, rather than Knockback. This is to help the pet stay in contact with an enemy longer, which should improve his overall effectiveness.
- Psychic Scream corrected pause after using when flying.
Rewards
- Key Reward Choices that you do not qualify for will not be selectable, and will tell you why you can not select them. For example, if you complete a Respec Trial and have already earned the maximum amount of respecs possible for a character of your level, the respec reward choice will be unselectable, and tell you that you have already earned the maximum amount of respecs for your level.
(Known Issue: This feature is not currently working with the Lord Recluse Strikeforce.)
Game
- The Vahzilok kill task in Numina’s Task Force should now count Vahzilok defeated in the new Faultline zone.
- Corrected an issue with a mission map where players could click to go to the Hospital, re-spawn and die from nearby critters.
- Fixed a problem with elevators in a mission map.
- Players will no longer be able to create or edit a supergroup while shapeshifted.
- Characters’ wings will no longer be visible while using the ‘alakazamreact’ emote while they have Force Shield on them.
Tasks
- Characters are no longer able to talk to their contacts via cell phone while in PvP zones. This change is necessary to prevent bugs that can cause players to receive no reward for completing missions.
Critters
- Redcaps can now correctly spawn at levels below 35.
Badges
- The Dimensional Warder badge will now display a progress bar.
City of Heroes
Powers
- Blaster Devices/Targeting Drone now grants a damage bonus to the Assault Rifle Sniper Rifle power.
- Changed Blaster Devices/Taser animation and cast time.
- Chilling Embrace animation changed to better suit the power.
- Ice Armor/Energy Absorption will now briefly root the player while activating.
- Removed erroneous text from Devices/Cloaking Device Long Help text.
- Increased Kheldian Antagonize durations in PvE, added PvP Duration modifier.
- Kheldians Inherent Taunt ability in Dwarf Form will now work on all ranks of critters.
- Snow Storm FX have been reworked. The base effect was modified and an effect was added to indicate the anchor. Also fixed a bug in the power definition that was causing the base effect to play on every affected mob, rather than the targetted anchor. This should prevent Snow Storm from stacking with itself and becoming blinding white.
Tasks
- Nightwolves in the Citadel Task Force should no longer appear at levels not within the level range of the task force.
- Banished Pantheon Masks should no longer show up in missions higher than their given level.
City of Villains
Powers - Players
- Domination: the bonus given to Domination gain based on team size, although it was being calculated, was not being applied properly, resulting in lower Domination gain. This has been fixed.
- Increased maximum range for Dominator Blaze, Power Burst and Thorny Barrage from 20’ to 40’.
- Brute Secondary powerset attacks were generating Fury versus high rank targets too quickly. This has been adjusted and these power now have the same bonus as the Brute Primary powers.
- Brute Patron Powers bonus Fury versus Players and high ranking critters has been lowered to the same amount given by normal Brute attacks.
- Players using Ghost Widow’s Patron Power Soul Storm will go into the normal combat stance after it is cast rather than going into a different animation.
- Ninjitsu/Kuji-In Rin will no longer root the player while activating.
- Patron Power Pets should now be defeated when their creator is defeated.
- The Patron Power Pet Mu Guardian should now use his Sentinel of Lightning power properly.
Powers - Critters
- Fixed Photon Seekers levels for both Transcended and Quantum PPD. They were spawning at too high a level in some cases.
Tasks
- Numina will no longer ressurrect Ms. Liberty during the final battle of the Recluse Task Force.










